Rules and Laws
Airsoft is a game of honesty and integrity so the highest standards are expected. You must be over 16 years of age with a firearms license and written parental permission or be over the age of 18. Any reference to "DS" means "Directing Staff" who are running the day. You must listen to any instructions they give and their word is final. ASA reserves the right to remove or ban from play anyone that acts in a irresponsible or unsafe fashion.
Safety
Goggles and face protection
Full sealing safety goggles with a ballistic rating NZS 1337.1 or similar, but not less than, must be worn at all times on the field outside the safe zone. ASA recommends full face masks and the club will make them available, but it is your choice if you use full face or just plain goggles. Glasses are unacceptable.
Head shots
Head shots are discouraged during ASA games. Do not try for a head shot, but if there is no other option, such as a person hiding behind a tree with his head sticking out, it is acceptable (within reason) if no better angle can be obtained for a body shot.
Rules of engagement:
Game specific
Follow all rules outlined at the start of the game. If in doubt ask someone about the specific game rules.
Hits
You are hit if you; Feel, Hear, See, a BB pellet hit your person or you gear, or are Told (by other player or Marshal). Remember, its all about fun so be honest. Failure to call your hits will upset your fellow players and can ruin a days gaming. Failure to call your hits can result in you being removed for the days play. When you are hit you yell HIT to identify you have been hit. When you are hit you are to sit down with your weapon on your lap and place your hit marker on your head, until the engagement has cleared when you follow the respawn rules.
Bang kills
Used when the distance to your opponent is under 5 meters. To achieve a bang kill the player must have a full advantage in which the player being challenged would be hit first if any attempt was made to fight back. You must have the complete upper hand. The weapon must be in a stable firing position and aimed at the target. (i.e. not running) Bang kills must be made when the opponent is unaware of you presence, the contact must be made under control. It is recommended players attempt to eliminate an opponent from a distance where possible. When bang killed, you must follow the HIT rules. Do not call for a BANG if you are not 100% sure of hitting the target. e.g. 10m through thick bush. Use their name too if you can, to make it obviously clear. "BANG Kham"
Fake knife kills/Physical contact
At no time will you will you attempt to engage in Hand to Hand combat with another player. A "stealth kill" or "knife kill" is when a player is able to touch the opponent player undetected with a rubber knife. If you are "Knife Killed" it is considered a silent kill and to follow the hit rule without yelling "HIT". Contact kills must be made when the opponent is unaware of you presence, the contact must be made under control. You may not run at a player and "tag" them, as this is not counted an undetected kill. All knife kills must be conducted with a suitable safe imitation knife made of a flexible material like rubber. If you do not own a rubber knife then you must make close kills using the "bang rule" above.
Directing Staff
DS have the final say, please take their rulings with respect as they are there for your safety and to ensure an enjoyable and fair game. Do not argue with them. If you are confused about a ruling question them after the game.
Equipment
Real weapons are strictly prohibited! At no time will a real working firearm or knife be allowed on the field, this includes all combat knives, machetes and martial arts weapons. This will be taken very seriously and you will be asked to leave the field. The only exception is pocket knives which are to be used as tools only.
Airsoft weapons
All equipment on the field must comply with NZ law e.g. No automatic weapons, stun guns etc If you have any non compliant equipment in your possession during your time at the field, you will be asked to leave. This will be enforced with zero tolerance, whoever the possessor is. There is no excuse as loan guns are available. DS will check all equipment before the game, this includes checking the power levels with a chrono to establish the FPS your gun.
Power levels (FPS)
See the clubs current Energy/FPS rules here.
Engagement distances
5m for Airsoft guns powered up to 330 fps with 0.2g BBs.
5 to 10m for Airsoft guns powered up to 430 fps with 0.2g BBs.
20m for Airsoft guns powered over 430 fps with 0.2g BBs Some fields may require lower limits for safety. For comparison: Paintball 13.3j [3.13grams 300fps] RAM 4.5j [0.80grams 350fps]
Game Hold
Anybody can call game hold if they feel anyone is in danger or needs help. For example a medical emergency or eye protection falling off in the middle of a game. When "EYES!!!" is heard everyone repeat it and stop firing. Stay where you are and wait for the marshals to advice what happens next.
