Airsoft Auckland

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1
Information & Joining / Getting Started in Auckland
« Last post by Mr_westie on July 07, 2020, 01:57:30 PM »
I assume you have an idea of what Airsoft is so basics won’t be covered here.
If you do want the basics, head over to our friends site for a good read https://nzairsoft.nz/

Who / When / Where?
You are spoilt for choice here in Auckland.
Airsoft Auckland (ASA), every 1st and 3rd Saturday in Helensville. 
The Armoury, Battle strike sessions every Sunday in Riverhead 
West coast Airsoft Rangers (WAR), Every Sunday in Waiuku. 
Arena 149 (ASGC), alternating Sat/Sun in Kingseat. 
There are a few more private groups that are invitation only.

Outside of Auckland is still pretty good.
There are now clubs in most regions. If not start one up.

Costs
Cost depends on having your own gear or not. Being a member or guest.
ASA, $10-40. Membership is $30 annually.
The Armoury, $15-50. Membership is $200 lifetime.
WAR, $25-50. Membership is $30 annually.
ASGC, $35-75 (No membership discount currently 07-2020). Membership is $30 annually. 

Equipment
All the organisations listed have loan equipment available for you to try.
You definitely want to try it out before spending up large on your own gear.
See what everyone else uses and why.
The first piece of equipment you need to buy is eye/face protection!!
Get something that works for you.
Wearing safety glasses is acceptable at most location, some require full face cover.
If you choose to wear only glasses, you have to accept the risk of lower face teeth/damage.

Guns and accessories
https://asgc.co.nz/  -Auckland based
https://www.paintballshop.co.nz/ -Rotorua based
https://www.unlimitedairsoftshop.co.nz/ - Christchurch

We do not recommend new players buy second hand guns. Second hand guns are often sold because they are becoming worn out or have an issue. These are best left for veteran Airsoft players to buy as they will have the experience, tools and parts to make any repairs.
Used equipment can be found of this site
https://airsofttrader.co.nz/


Clothing and other gear
https://www.armyandoutdoors.co.nz/ -Clothing –Multiple cities
http://www.eoutlet.co.nz/ - Clothing, tactical gear –Auckland based

Links of interest
https://www.facebook.com/airsoftakl
https://www.facebook.com/TheArmoryLimited/
https://www.facebook.com/War.Rangers/
https://www.facebook.com/Arena149/
2
Information & Joining / Induction/Open games
« Last post by Mr_westie on July 07, 2020, 09:58:18 AM »
Find out about our upcoming events here
https://www.facebook.com/pg/airsoftakl/events/


Checklist
Here is a checklist you should read and organize before you arrive at any event.
-Contact the event organizer advising your attendance or reply to the event post on Facebook.
-Please arrive 30 minutes prior to game start. Arriving late will hold up the games for the other players
-Bring appropriate eye protection. Minimum standard is ASNZS1337. If not then masks are available for free if reserved
-Try to bring a whistle
-It is suggested that you bring water and food sufficient for a full day of exercise.
-Bring field fee [CASH ONLY]
-Bring sun screen lotion
-Wear loose fitting camouflage or dark clothing (jeans are OK). Try NOT to wear bright colors such as white, red, yellow, etc.
-Reserve any guns you need to rent before the event [Post requirements on event post or message the FB Page]
-Bring airsoft BB ammunition. Ammunition can be purchased from ASA for $20 a carton but MUST be reserved in advance
-If you can, bring your own equipment (gun, webbing, radio, charged batteries)
-If you have bought your own guns, they will be checked for compliance. See the ASA rules on FPS limits.
-Check the day's schedule and any last minute changes on the FB Event in case of cancellations due to weather etc.

Directions

The field is almost always H2 for induction days but check the game information if it is at a different field

Fee:$20 for non ASA members, $10 for full ASA members.
Address: The paddock at the end of Tuparekura Road, Kaipara Peninsula
Facilities: Long drop (bring your own consumables)
Otherinfo: GPS Co-Ordinates 36 35' 44.0" South/174 20' 28.6" East,

Directions
Head towards Helensville on SH16 out of Auckland, come to the roundabout just outside Helensville and turn LEFT towards Kaipara springs.
You will go past a 4-square on the left and the Kaipara hot springs on the right.
This is South Head Road.
Keep driving for about 10 mins.
You are looking for Tuparakura road on the right, it leads into a new sub-division called Tupare estate.
It has a nice stone wall with gold letterings (something that looks more like it belongs in howick or dannemora).
Drive all the way to the end of the road, and take the long paved driveway at the end of the turnaround area at the end. It is marked with a sign saying Private Road. As this is shared with neighbours, please keep your speed low (under 20kph) and be respectful.
The field is just beyond the gate.
So search for Tuparekura Road on google maps and you'll be right.
https://goo.gl/maps/7hCtWwEkcWgfbqhk6


Parking
Once there do not park along the grass verges between the small stone pillars and the gate to the field 350m beyond them. Either park on the asphalt road (ending in the circular area) or actually inside the field playing area on the grass field.
Just pass the gate. Nice orderly fashion please
If you park on the grass verge we will make you move so please save us the time and effort and avoid this area. If you are unsure then ask someone when you arrive.
3
Information & Joining / Active information now on facebook.
« Last post by Mr_westie on June 26, 2020, 12:47:27 PM »
This system is not regularly monitored. See the tumbleweeds ???
For assistance message us on our facebook page or join our group. :)

https://www.facebook.com/airsoftakl
https://www.facebook.com/groups/chat.asa/
4
Events / Main contact method and info is now via our Facebook presence
« Last post by Mr_westie on October 28, 2018, 11:53:40 PM »
The main page.
https://www.facebook.com/airsoftakl/

Out Facebook group for general chitchat
https://www.facebook.com/groups/chat.asa

:) ;) :D ;D 8)
5
ASA Rules and Laws and Other Info / NZ Firearms Law - And Airsoft
« Last post by Smidthy on August 29, 2017, 02:11:32 PM »
This section needs updating and is basically a place holder. To move information from fixed web pages into the forum so they can be easily managed by current and future club committees.

There is potential changes to the arms act that need to be considered, and police interpretation.

The following is a quoted section from an older part of the website.

Quote
The following is taken from the New Zealand Police Arms code document.
Airguns
An airgun is any air rifle, pistol or weapon that has a gas or compressed air firing mechanism. Under the Arms Act 1983, "airgun" includes air rifles, air pistols, BB guns, soft air pellet guns and paintball guns. Some more powerful airguns are defined in the Arms Act 1983 as firearms; check the Arms Act or with your Arms Officer.
Who may use airguns?
Anyone 18 years of age or older can possess and use an airgun. Anyone under 18 years of age may use an airgun if: They hold a New Zealand Firearms Licence* or they are under the immediate supervision of a firearms licence holder or a person 18 years of age or older. Anyone under 16 years of age must always be under the immediate supervision of a firearms licence holder or a person 18 years of age or older. * Note: You must be 16 years of age or older to apply for a New Zealand Firearms Licence. Immediate supervision means that the licensed or older person is within reach and in control of the person using the airgun. The person providing the supervision must be able to take control of the airgun. They cannot be in possession or control of another firearm or airgun. On a range or paintball field: the rules in place, fenced field and supervision of umpires, referees or Range Officer go toward immediate supervision. That means for all members and guest players of ASA they are required by law to be 18 years old or 16 with a firearm licence.
Young airgun owners
If you are 16 or 17 you can see the Arms Officer at a Police station about getting a firearms licence. The Arms Officer will give you a free copy of the Arms Code for you to study. You will be asked to give the names of 2 people, one a close relative. The Police will ask these people if you are a suitable person to use and possess firearms. You will also be asked to attend a firearms safety lecture run by the NZMSC. Next, you sit a written test and are issued a certificate when you pass. The results of your test will be passed on to the Arms Officer. If the Arms Officer considers you a fit and proper person you will be issued with a firearms licence. You can be arrested and fined and/or imprisoned:
If you possess or carry an airgun without a lawful purpose.
If you carelessly use of an airgun.
For firing an airgun in a way that may endanger, annoy or frighten anyone or harm property.
For unlawfully pointing an airgun at someone.
If you sell or supply an airgun to an unlicensed person under 18. This could happen if an adult buys an airgun as a gift for a child.
Fully automatic airguns
Fully automatic airguns are legal as of 11/12/13.
Paintball airguns
Police do not advocate shooting at any person with an airgun. However, in the case of paintball marker games the object is to shoot your opponents. Organised games and competitions are available in New Zealand, usually at commercial game fields. The operators of these fields adhere to a voluntary code of practice, including the application of strict safety measures. Contact the New Zealand Paintball Players Association Incorporated for more details. info@paintball.gen.nz Airsoft falls under this same category and also complies and adhere to a voluntary code of practice, see other threads on safety requirements.
For more information visit
http://www.police.govt.nz/service/firearms http://www.police.govt.nz/service/firearms/arms-code.pdf
6
ASA Rules and Laws and Other Info / The Committee
« Last post by Saeklas on August 19, 2017, 02:25:10 PM »
Welcome inquisitive soul.

This club is run and operated by it's members, volunteers who give up their time for the greater good, and who usually don't receive any thanks for doing so.

The committee is a group of up to seven such unfortunate souls;

The President, the Secretary and the holy ghost Treasurer, plus up to four regular committee members.

Their roles;

Maintain the website (ie updating content, information, posting events)
Running events when there is no volunteers
Maintaining the membership database (ie refreshing it every year, promoting players to sign up)
Running the admin at games (The sign in process, chronoing guns, paying the land owner)
Helping DSes run their games (ie providing info, and assistance)
Maintaining the club bank account (ie providing monthly statements, paying the landowner, paying for props)
Updating game rules
Running the Annual General Meetings
Writing down the minutes for meetngs
Acting as liaison between ASA and the nation body for our sport, ASNZ
Trying not to cry when there's only three people doing all this [censored]

So, the next time you complain about having to fill out your membership every year, and about how games could be run more smoothly, remember, constructive criticism, or we'll make you do it.

Addition: There's also stuff they need to do to keep us as an incorporated society. At the very least we must upload financial statements of each year regardless if we 'struck off that year cause the previous committee didn't keep records' onto the societies.govt page. Since knowledge of this is dwindling, it won't be long before the get struck off the register. I give a year tops.
7
ASA Rules and Laws and Other Info / The Annual General Meeting (AGM)
« Last post by Saeklas on August 19, 2017, 10:07:38 AM »
Airsoft Auckland is a registered Incorporated society, and as such each year we hold an Annual General meeting, or AGM.

Our Constitution outlines the process we follow for such an event, and can be found online at
http://www.societies.govt.nz/cms/banner_template/CNAME
Search for either our number 1984242, or our name, AIRSOFT AUCKLAND INCORPORATED

At the AGM a vote to elect Committee members for the following year is held, and any such votes or discussion that was on the agenda shall be held as well.


No later than 6 weeks from the event: The venue and date is decided upon, and is announced to our members. Nominations for committee roles are called for, as are topics for the agenda.

No later than 4 weeks from the event: Nominations for committee roles are closed.

No later than 2 weeks from the event: All members are notified via email, informing them of the date, time and location of the AGM. Include nominations and agenda.


For anything to be decided, a quorum must be present, which is the smaller of: Twenty five financial members; or thirty five percent of the total financial members.

Voting: Each financial member shall be entitled to voted. Voting shall be decided via majority, and will be held via secret ballot. Two scrutineers who shall not be candidates, appointed by the general meeting, shall count the votes. Proxy voting is allowed, and these scrutineers shall act as proxies for the members so voting.

The constitution, and any such other rules, may be altered at this general meeting.

Further info is available in the constitution.
8
ASA Rules and Laws and Other Info / ASA Constitution
« Last post by Saeklas on August 19, 2017, 10:02:05 AM »
ASA Constitution
As an Incorporated Society, any and all Constitution changes are located at the Societies and Trusts webpage. To view our Constitution, visit the Societies webpage, click 'Search for a society' and search for our organisation number '1984242' or search for 'AIRSOFT AUCKLAND INCORPORATED'
 
As an Incorporated Society since the 10th of September 2007, our Constitution is our highest level of Rules, followed by the Rules and Laws of ASA. The Committee and a General Meeting hold the powers of the club, including the power to alter the Rules and Laws of ASA. The Constitution may be altered only by a General Meeting.
9
ASA Rules and Laws and Other Info / Rules and Laws of ASA
« Last post by Saeklas on August 19, 2017, 09:55:40 AM »
 
Rules and Laws of ASA

 
1.0 Safety Guidelines
1.1 Participants
By New Zealand Law individuals under the age of 18 who do not hold a firearms license are not permitted to transport, own, import or purchase airsoft weapons. Any participants to ASA events under the age of 18 must hold firearms licenses.

ASA holds four types of games. Induction Games and Open Games are open everyone. Members games are limited to ASA members and invited guests, and NOMAD Games are limited to NOMAD members.
 
1.2 Eye Protection
Safety goggles/glasses with a ballistic rating NZS 1337.1 or greater, or mesh, must be worn at all times on the field.
 
1.3 Lower Face Protection
Lower face protection is recommended but not required. Players expose their face at their own risk.
 
1.3 The Eyes call
In the event of a medical emergency or a individual inside the game zone without eye protection  "EYES!” must be yelled out and a DS notified.
When you hear "EYES!" you must repeat the call, cease firing, remove the mag from your weapon, place your weapon on the ground and do not move from your position until the DS has investigated the issue and restarted the game by calling game on on Channel 18 by calling Game On over Channel 18.
 
1.4 Real weapons
Real weapons are strictly prohibited! At no time will a real working firearm or knife be allowed on the field, this includes all combat knives, machetes and martial arts weapons. This will be taken very seriously and you will be asked to leave the field. The only exception is pocket knives which are to be used as tools only.
 
1.5 Incendiary devices
Incendiary devices are prohibited at events unless express permission is given by the DS and the land/facility owner.
 
1.6 Safe zones
Weapons must not be fired inside the car parks, including dry firing. Two flags designate the weapon testing area, testing of weapons must only occur within these flags firing away from the car park.
At the DS’s discretion a safety zone can be imposed, such as during lunch at an induction game. During which all players must remove mags from and clear their weapons.
 
1.7 Energy (FPS)  limits
Airsoft weapons will be checked before the game to ensure they meet the Energy (FPS) limits for that particular gun class. These limits shall not be exceeded. Weapons will be chrono’d using a known weight bb, or in the weight BB intended for use, with the energy (measured in joules)  calculated from there.
 
1.7.1 Gun class restrictions
  - Pistols can fire up to a maximum of 1.13 Joules (350 FPS on a 0.2gm BB)
  - AEGs, GBB rifles, HPA rifles and shotguns can fire up to a maximum of 1.64 Joules (420 FPS on a 0.2gm BB).
  - Single action rifles can fire up to a maximum of 3.35 Joules (600 FPS on a 0.2gm BB).
  - No weapon may fire over 3.35 Joules.
 
1.7.2 Minimum Engagement Distances (M.E.Ds)
  - A weapon firing 1.13 Joules (350 FPS) or under has a 0m M.E.D and is deemed a CQB rated weapon
  - A weapon firing from 1.13 Joules (350 FPS) up to 1.64 Joules (420 FPS) has a 10m M.E.D
  - A weapon firing from 1.64 Joules (420 FPS) up to 3.35 Joules (600 FPS) has a 20m M.E.D
 
1.7.3 Sniper Class
  - A sniper rifle must be a single action rifle and can fire up to a maximum of 3.35 Joules (600 FPS).
  - A functioning CQB rated secondary must be carried and used within M.E.D (20m)
  - Players must not Bang kill with a sniper class weapon, they must perform bang kills with their secondary. (See 2.2)
  - Use of these will cause the authorized user to be under constant scrutiny. Use remains at the committee/DS discretion.
  - The committee reserves the right to retroactively disallow any weapon.
 
1.7.4 Class Limiting Games
A Game Organizer may choose to limit a game to exclude the sniper or assault class, due to game type or field conditions. This must be noted on the event post when posting the game.
 
1.8 HPA
HPA systems may have a tournament lock to prohibit the adjustment of FPS while in use.
1.9 Radio Channels
Radio channels in use must not conflict with any commercial frequencies, ie police, coast guard etc.
The safety/ DS radio channel is 18.
 
1.10 Fully Automatic Use
The use of fully automatic fire is limited to mid cap magazines with a capacity of 130 rounds or less, and is limited to burst of two seconds or less.
Full auto may not be used with High cap magazines
Support weapons are exempt from this restriction.
 
2.0 Rules of engagement
  2.1 Hit calling
When hit by a BB on any part of their kit including their weapon and anything they are carrying, players must call out in a clear loud voice ‘HIT’ then physically identify they are hit by displaying a hit marker (Bright orange or yellow piece of cloth etc). The player should hold their weapon in a non-aggressive manner so as to not get shot again.
Players must not talk when dead, aside from saying ‘medic’ or the eyes call.
 
2.1.1 Honesty rule
If you feel, hear or see, a BB pellet hit your person,  gear or weapon you must call the hit. Remember, its all about fun, so be honest. Failure to call your hits will upset your fellow players and can ruin a days gaming.
The DS may also call a player hit if the player failed to call it. Repeated failure to call your hits can result in you being removed for the days play.
 
2.2 Bang Kills
Players may choose to show mercy if they have a guaranteed kill at close range by invoking the bang rule.
A Bang Kill should also be used when you are inside the M.E.D (See 1.8 ) for your current weapon.
 
2.2.1 Bang kill rules
  - Must be within 10 meters
  - You must have a functioning and loaded weapon, and would be able to take the shot if required.
  - You must have the advantage of them, and a stable firing platform. You must not be running.
  - Bang kills must not be performed by a sniper class weapon (See 1.71) those armed with such must perform bang kills with their pistol.
  - Bang kills must be accepted. If you have an issue as to its legitimacy, bring it up with a DS later.
 
2.2.2 Bang Kill Exemptions
The Bang Rule does not apply in any game that requires all players to carry a CQB rated secondary weapon with a 0m MED.
In order to perform a bang kill you must aim your weapon at your target. You must call out: “Bang!” and an identifying feature, be it their name/handle, or an item of clothing/equipment. For Example: Bang Frank! Bang Green Hoodie Guy!
 
2.3 Fake knife kills/ Physical contact
A "stealth kill" or "knife kill" is considered a silent kill and follows the hit rules without yelling "HIT". To perform a knife kill you must tap the opponent on the shoulder/ arm/leg.  (avoiding the throat) The contact must be made under control.
All knife kills must be conducted with a suitable safe imitation weapon made of a flexible material like rubber. If you do not own a rubber knife then you must make close kills using the "bang rule" above.
At no time will you will you attempt to engage in Hand to Hand combat with another player.
 
3.0 Conduct and sportsmanship
3.1 Directing Staff (DS)
It is the DSs role to manage game days. Players are required to follow the DSs instructions at all times.
DSs have the right to stand down players from an event if they deem that player to be violating the club rules or conducting themselves in a way that violates the club principles and/or damages the reputation and integrity of the club.
 
3.2 Sportsmanship
ASA values sportsmanship and players playing in a professional manner. Such as players:
  - Calling their hits if in doubt
  - Not talking while dead
  - Not abusing fellow players
  - Calmly resolving disputes
 
3.3 Misconduct, the four levels
A. Gross Misconduct
  - Physical violence against another player
  - Taking, or under the influence of, alcohol or drugs
  - In possession of a real firearm at a game
B. Serious Misconduct
  - Threats of violence. racial abuse
C. Misconduct
  - Threatening, abusive posts or PM on the forums
  - Verbal abuse on the field
  - Consistently cheating
D. Minor infraction
  - Not calling hits
 
3.4 Misconduct procedures
  - On receipt of any written allegations of misconduct by any member(s) of a severity covered by level B, C &D the Committee shall elect a council to adjudicate consisting of two club officers and one club member who is not a club officer and shall have the power to inflict discipline as set out in the Disciplinary Procedures.
  - On receipt of any written allegations of misconduct by any member(s) of a severity covered by level A a council of a committee quorum and a club member who is not a club officer shall adjudicate.
  - The four levels of offenses are meant as a guide as not all offenses can be predicted or noted. Details of an individual case such as the member(s) being considered recidivist may call for it to be considered as a lesser or greater misconduct.
  - Member(s) found guilty of a level B, C and D offense will be issued a warning letter by the disciplinary council that will go on record. Offense taking place on a field of play may require that the offender(s) be reprimand and required to redo induction or be banned from a certain number of games. Those offending on the forums may potentially have their forum access restricted / banned for a set period of time to be determined. Category A offenders will in likely be expelled from ASA. ASNZ will also be informed of any banned or removed players.
  - Disciplinary Procedures shall be produced in writing and authorized by vote of the membership present at a General Meeting.
10
General - Non ASA members / Re: A couple of questions around selling gear
« Last post by djbutterchicken on November 02, 2016, 07:51:51 AM »
perfect - thank you
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