Rules and Laws of ASA Safety Guidelines 1.1 Participants By New Zealand Law individuals under the age of 18 who do not hold a firearms license are not permitted to transport, own, import or purchase airsoft weapons. 1.2 Eye Protection Safety goggles/glasses with a ballistic rating NZS 1337.1 or greater, or mesh, must be worn at all times on the field. 1.3 Lower Face Protection Lower face protection is recommended but not required. Players expose their face at their own risk. 1.3 The Eyes call In the event of a medical emergency or a individual inside the game zone without eye protection "EYES!” must be yelled out and a DS notified. When you hear "EYES!" you must repeat the call, cease firing, remove the magazine from your weapon, place your weapon on the ground and do not move from your position until the DS has investigated the issue and restarted the game by calling game on on Channel 18 by calling Game On over Channel 18. 1.4 Real weapons Real weapons are strictly prohibited! At no time will a real working firearm or knife be allowed on the field, this includes all combat knives, machetes and martial arts weapons. This will be taken very seriously and you will be asked to leave the field. The only exception is pocket knives which are to be used as tools only. 1.5 Incendiary devices Incendiary devices are prohibited at events unless express permission is given by the DS and the land/facility owner. 1.6 Safe zones Weapons must not be fired inside the car parks, including dry firing. Two flags designate the weapon testing area, testing of weapons must only occur within these flags firing away from the car park. At the DS’s discretion a safety zone can be imposed, such as during lunch at an induction game. During which all players must remove mags from and clear their weapons. 1.7 Energy (FPS) limits Airsoft weapons will be checked before the game to ensure they meet the Energy (FPS) limits for that particular gun class. These limits shall not be exceeded. Weapon's energy will be measured using an approved chronograph, in conjunction with using a known weight BB, or in the weight BB intended for use, with the energy (measured in joules) calculated from there. 1.7.1 Gun class restrictions Pistols can fire up to a maximum of 1.13 Joules (350 FPS on a 0.2gm BB) 1.7.2 Minimum Engagement Distances (M.E.Ds)
- A weapon firing 1.13 Joules (350 FPS) or under has a 0m M.E.D and is deemed a CQB rated weapon 1.7.3 Sniper Class
- A sniper rifle must be a single action rifle and can fire up to a maximum of 2.8 Joules (550 FPS). 1.7.4 Class Limiting Games A Game Organizer may choose to limit a game to exclude the sniper or assault class, due to game type or field conditions. This must be noted on the event post when posting the game. 1.8 HPA HPA systems must have a tournament lock fitted and applied to prohibit the adjustment of FPS while in use. 1.9 Radio Channels Radio communication devices must be used in compliance with NZ Law. 1.10 Fully Automatic Use The use of fully automatic fire is limited to mid cap magazines with a capacity of 180 rounds or less, and is limited to burst of two seconds or less. Rules of engagement 2.1 Hit calling When hit by a BB on any part of their kit including their weapon and anything they are carrying, players must call out in a clear loud voice ‘HIT’ then physically identify they are hit by displaying a hit marker (Bright orange or yellow piece of cloth etc). The player should hold their weapon in a non-aggressive manner so as to not get shot again. Players must not talk when dead, aside from saying ‘medic’ or the eyes call. 2.1.1 Honesty rule If you feel, hear or see, a BB pellet hit your person, gear or weapon you must call the hit. Remember, its all about fun, so be honest. Failure to call your hits will upset your fellow players and can ruin a days gaming. The DS may also call a player hit if the player failed to call it. Repeated failure to call your hits can result in you being removed for the days play. 2.2 Bang Kills Players may choose to show mercy if they have a guaranteed kill at close range by invoking the bang rule. A Bang Kill should also be used when you are inside the M.E.D (See 1.8 ) for your current weapon. 2.2.1 Bang kill rules - Must be within 10 meters 2.2.2 Bang Kill Exemptions The Bang Rule does not apply in any game that requires all players to carry a CQB rated secondary weapon with a 0m MED.In order to perform a bang kill you must aim your weapon at your target. You must call out: “Bang!” and an identifying feature, be it their name/handle, or an item of clothing/equipment. For Example: Bang Frank! Bang Green Hoodie Guy! 2.3 Fake knife kills/ Physical contact A "stealth kill" or "knife kill" is considered a silent kill and follows the hit rules without yelling "HIT". To perform a knife kill you must tap the opponent on the shoulder/ arm/leg. (avoiding the throat) The contact must be made under control. Conduct and sportsmanship 3.1 Directing Staff (DS)
It is the DS's role to manage game days. Players are required to follow the DS's instructions at all times. 3.2 Sportsmanship
ASA values sportsmanship and players playing in a professional manner. Such as players: 3.3 Misconduct, the four levels
A. Gross Misconduct 3.4 Misconduct procedures
- On receipt of any written allegations of misconduct by any member(s) of a severity covered by level B, C &D the Committee shall elect a council to adjudicate consisting of two club officers and one club member who is not a club officer and shall have the power to inflict discipline as set out in the Disciplinary Procedures. |